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- Xconq 0 -+---- Conquistadors
- Period 0
-
- "the age of discovery" period-name
-
- "c" "colonist" "peasants eager to make a new life" utype
- "s" "soldier" "soldiers to protect colonists and look for treasure" utype
- "E" "explorer" "should go with on expeditions" utype
- "P" "privateer" "leads expeditions to capture settlements" utype
- "C" "conquistador" "Spanish type" utype
- "M" "missionary" "should convert the natives" utype
- "v" "caravel" "a small ship" utype
- "r" "carrack" "a normal ship" utype
- "G" "galleon fleet" "a collection of large armed ships" utype
- "/" "settlement" "where colonists live" utype
- "*" "town" "more established places" utype
- "!" "treasure city" "obvious" utype
- "$" "gold mine" "a source of gold" utype
- "@" "city" "the capital city back home" utype
-
- "f" "food" "what everybody needs" rtype
- "g" "gold" "what everybody is looking for" rtype
-
- "." "sea" "sky blue" ttype
- "," "shallows" "cyan" ttype
- "+" "plains" "green" ttype
- "%" "forest" "forest green" ttype
- "~" "desert" "yellow" ttype
- "^" "mountains" "sienna" ttype
- "_" "ice" "white" ttype
-
- sea default-terrain
-
- [ 0 70 70 70 70 95 99 ] t* min-alt
- [ 70 71 95 95 95 99 100 ] t* max-alt
- [ 0 0 20 80 0 0 0 ] t* min-wet
- [ 100 100 80 100 20 100 100 ] t* max-wet
-
- ice edge-terrain
-
- "soldiers" c icon-name
- "infantry" s icon-name
- "man" E icon-name
- "man" P icon-name
- "man" C icon-name
- "man" M icon-name
- "bireme" v icon-name
- "frigate" r icon-name
- "twodecker" G icon-name
- "walltown" * icon-name
- "pyramid" ! icon-name
- ;"" $ icon-name
- "city" @ icon-name
-
- [ c s ] "ground" define
- [ E P C M ] "persons" define
- [ v r G ] "ships" define
- [ ! * @ ] "cities" define
-
- [ plains forest desert mountains ] "land" define
- [ sea shallows ] "water" define
-
- 10 $ density
- 2 ! density
- 200 / density
- 100 plains cities favored
- 100 land [ / ! $ ] favored
- 10 country-min-distance
- 20 country-max-distance
- 5 country-size
- 1000 known-radius
- 1 @ in-country
- 6 * in-country
- @ first-unit
- s first-product
- 0 gold u* stockpile
- 10% gold [ * @ ] stockpile
-
- ; 5000 * surrender
-
-
- ;; land attrition rates are horrendous, ships only slightly better
-
- 400 t* c attrition
- 250 t* s attrition
- 0 water ground attrition
- 800 forest ground attrition
- 1500 mountains ground attrition
- 750 sea [ v r ] attrition
- 1500 shallows [ v r ] attrition ; seamanship wasn't the hottest back then
-
- "succumbs to disease" ground attrition-message
- "is damaged in a storm" [ v r ] attrition-message
-
- 100 water [ v r ] accident
-
- "is lost at sea" [ v r ] accident-message
-
- 1 u* [ * @ ] make
- ; longer times for shipbuilding?
- 6 G @ make
- 24 * c make
- 1 cities maker
- [ 4 4 8 40 ] gold [ s v r G ] to-make
-
- [ 0 1 5 ] gold cities produce
- [ 5 25 500 ] gold ships storage
- [ 500 50 200 ] gold cities storage
-
- ; turn time is about one month
-
- [ 1 2 ] ground speed
- 3 persons speed
- 15 ships speed
-
- 0 land ground moves
- -1 ice ground moves
- 0 land persons moves
- 0 water ships moves
-
- [ 1 1 ] ground caravel capacity
- [ 2 2 ] ground carrack capacity
- 10 u* * capacity
- 100 u* @ capacity
- [ 20 3 ] ground @ capacity
- [ 1 2 0 ] ships hold-volume
- 100 cities hold-volume
- 1 ground volume
-
- 60 [ v r ] [ v r ] hit
- 50 ground ground hit
-
- 1 u* u* damage
-
- 20 [ v r ] [ v r ] capture
- [ 1 10 1 ] cities s capture
-
- ; 3 ships hit-time
-
- 100 @ territory
- 10 * territory
-
- ; gold mines deplete randomly
- ; can abandon mine to make neutral ('G')
- ; "un-garrison" something to produce troops quickly?
- ; hexes with colonists produce resources of food (and other things?)
-
- begin{notes}
- This period is similar to the AH game "Conquistador", but with the
- inevitable xconq distortions.
- end{notes}
-
- end
-
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